Park Build

Pump Track

A Pump Track is made up of smooth rollers and berms that can be ridden without any pedaling. The rider “pumps” the rollers and berms to gain speed. Anyone who has ridden a well-made pump track will tell you that they are super fun, amazing exercise and develop skills that transfer to any type of riding.
Gnarly Park pump track will be designed and built so that:

• Novice riders can get around the track safely while trying to minimize their pedal strokes
• Intermediate riders can improve their timing, efficiency, and speed without pedaling and can work on their jumping, as we’ve incorporated some beginner jumps into the pump track
• Advanced riders can keep progressing by finding new rollers to jump and different sections to manual (riding on back wheel only).

Regardless of skill level, everyone can keep working on their speed and flow and will have a chance to test themselves during organized pump track challenges. The pump track may have a BMX gate or two for races and a timing clock to track personal bests or race against your friends.
Pump tracks are typically made for bikes but are equally fun on scooters, and skateboards.

Jump Line

A jump line is just what it sounds like – a succession of jumps that flow one after another. While they can be intimidating for riders who aren’t used to jumps, once you learn them, you’ll be hooked. Even the smallest bit of air feels amazing. Link a couple of jumps together and your view of riding will change forever. Not only will you look at jumps differently but features on trails, speed bumps on the street and other small obstacles and irregularities wherever you ride become opportunities to fly.
Since our pump track has small jump options to learn on, our jump lines will focus on intermediate jumps and advanced jumps. Jumps will be table tops with rounded lips for landings to make “casing” (catching your back wheel on the back end of the jump) a bit less jarring and save your rear wheel from extra punishment. This makes learning to jump safe and fun. We’ve also included some “step-up” jumps on both lines, where the back side of the jump is higher than the front.

Skills Section

This is an essential feature which allows riders to practice balance, maneuvers, and overall bike control. Rock gardens, skinnies, teetertotters help instill muscle memory and mental preparedness necessary to overcome natural obstacles which may be encountered on a mountain bike trail. The skill section trains riders to read the trail with eyes on the exit. Vision and scanning the trail will help anticipate obstacles and changes in the trail allowing for faster speed and confidence

Foam Pit and Resi

While plenty of people have learned to jump and do tricks on a jump with a standard dirt or wood landing, you can accelerate your progress with access to a foam pit and resi-mat.
Foam Pit – The foam pit consists of different jump options with a landing into foam blocks. This lets you try jumping with a guaranteed soft landing. Great for getting comfortable in the air when you first start, increasing amplitude as you progress and working on new tricks, if that’s what you are into.
SResi-mat – When you’ve got yourself pretty dialed in the foam pit but want to make sure you can actually land without the safety net of foam blocks, you move to the resi-mat. The resi-mat is the same as a jump, but instead of the table-top landing and transition being made of wood, it’s made with a rubber top sheet with foam underneath. It’s a much softer landing than wood so you can practice in the safest way possible.

Street Section

Designed with rider input, our street section has a number of features that are fit for newbies and more advanced riders. There are rails, boxes, step ups, hips, flatbars and a mini-ramp! This section is great for skateboards, bikes and scooters alike. Some features in the street section can be kept modular so it can be tweaked day-to-day to accommodate different skill levels, appeal to different street styles and disciplines as well as keep things interesting.

XC Section

Accommodates riders with different skill levels categorized into three different degrees of difficulty marked by three different colors. Green (Easy); Blue (Intermediate); Red (Advanced).
Winding throughout the park, riders encounter a mix of interconnecting and crisscrossing paths and singletrack. Depending on the color followed the trails may consist of rough or smooth terrain, wooden berms, banked corners and switchbacks as well as over and under-paths, steep inclines and descends including logs, rock gardens, drop-offs, and jumps providing a dynamic and fun riding experience.

Finalizing the Design


To ensure our Kickstarter backers have had their input before the build starts, we will:

• Conduct several public consultation sessions with a selection of riders, parents, skaters and scooter riders who contribute to this Kickstarter. This will get the design 90% there.
• Send out a short survey so you have a chance to tell us what you think about the design before it’s finalized.
• Share design iterations through social media, so you can engage as the design evolves.



The final design will also be dependent on:

Kickstarter funding – the Kickstarter goal is the minimum needed to move ahead with the project. The draft designs assume that we will easily surpass the funding goal but if support is lower than expected, the designs may need to be scaled down accordingly. On the upside, if we have an unexpectedly successful campaign, that would give us more freedom with the space and design.

 

Location – Once a lease is signed for a specific location, the designs will likely need to be adjusted to fit within the actual space. The final size, shape, location of posts and bathrooms and even door locations could all have an impact on the final design and build.

 

City Building Permit – Once the desired design is locked down, we will need to submit it to the City for a building permit. The City may require updates to the design to be in compliance with the building code or to meet other health and safety considerations.

 

Adjustments During Build – Just because a design looks good on paper doesn’t mean it will flow as expected. As we build, we will test and adjust, test and adjust, test and.. well, you get the idea. We’re going to make sure our features ride as intended and will make adjustments as needed throughout the build process.